#evidence hierarchy activities

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Gaming in ZSR Library Credit-Bearing Courses

Incorporating gaming into ZSR classes or any instructional setting is not a new concept or occurrence. Studies have produced substantial evidence supporting gamification into classroom environments as means to impact learning and skill acquisition. What IS new are two activities facilitated this month in LIB credit-bearing courses: Search&Destroy in LIB100: Academic Research and Information Issues... Continue reading “Gaming in ZSR Library Credit-Bearing Courses” ›

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