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Demonstration: New Online Teaching Strategies: Bringing Theory to Life for More Effective Learning (Robert Brown, Nora Reynolds, Scott Brewster)
- Production office that creates online materials (learning objects), collaborating with faculty
- Whole staff that develops these learning objects
- Some students in the office, tell what’s dull and what’s not
- Want faculty to stay on top of content; this office stays on top of technology (too much for faculty to have to do both)
- Game designed to let people tweak numbers and see how data changes. (demo)
- Also develop games that are whole courses
- Looking for ways to add essay grading
- Software
- Flash, ALEX tool, java, Maya animations
- Take Flash, export to html, create page, open within Blackboard
- Use LDAP authentication to track how students are doing
- Looks seamless to students, they don’t even know they’re not in Blackboard
- Can look and see where each student clicks, where lags are
- Faculty can supplement with podcasts to help with concepts folks are having a hard time with
- Core design:
- Deliberate practice, feedback, teacher
- Manipulation, text, visual, audio, practice, immediate feedback, 3 or 4 ways to learn the same concept
- Combinations at the same point in the session (text with optional audio annotation, etc)
- Exercises to be done in one sitting: pretest, exercise, post-test
- Autonomy, if they score well on first test, they know they don’t need to complete that unit
- Software can remember what student misses, if a later topic requires previous information but the student has missed it, they are prompted to learn that information again
- Using real-world examples
- Supplementary video to complement learning object
- Consistent symbols: same symbol for sound across the pages
- Easy to see the application of games in courses that deal with practical applications (math, economics, etc)
- Harder to see application in theory
- Virtual Philosopher: discusses topic, asks what you think and gives option, students choose one (branching tree), and the prof. follows up on their answer
- Faculty who is doing this says it’s even more effective than lecturing to a group of 70 students; 100% participation
- Faculty presence
- Students want “high touch” faculty interaction
- Students have to apply theory to advance in game
- If not applied correctly, sent back to learn again
- In moment where come up with some question in game, can IM LO staff to get help at the moment of need
- Games fill up as soon as they post
- My notes:
- Smooth corners, nice graphics/text/LO combinations, very professional look and feel
- I really like how they talk about “play and manipulate” in this presentation. They don’t necessarily mean this in the traditional “game” sense, but just in interacting with the data.
- The course pages feel like blogs, with the center column & sidebars
- There’s a woman on the front row with a NEW looking iPod and microphone hooked up to it. She’s not taking notes madly on a laptop the way that I am. I’m completely jealous.
- Amazing session, I am totally inspired.